Abigail is a senior CG artist skilled in lighting, rendering, materials, modeling, and sculpting. She is especially interested in real-time and PBR workflows. Most recently worked at Wayfair doing product rendering.
Experience
Created realistic product marketing imagery through lighting and materials. Responsibilities included modeling, texturing, and scene composition as needed.
Designed assets such as logos and presentation backgrounds in both 2D and 3D for a small non-profit dedicated to education and urban forestry.
Worked with a professor to teach kids aged 11-13 about 3D modeling and effects, specifically for use in video games and animation.
Adobe Creative Suite, Maya, 3DS Max, Arnold, Renderman, Vray, Octane, Zbrush, Substance, Nuke, AutoCAD, Unreal Engine (4&5), Unity
Lighting, Rendering, Modeling, Materials, Textures, Digital sculpting, Photo-scanning, PBR workflow, Real-Time design
3D Digital Design, BFA, 2014-2018
Deans List, Fall 2014-Spring 2018